
steamy manholes
detroit, michigan / united states
august 5 / 2017
08:14 am
(un)conscious Hyperbodies,
Spaces, OBJECTS
(as datafied particles)
I S E A 2 0 1 9
Asia Culture Center Gwangju, South Korea
Technologies as agents to PENUMBRAS panel
with Julieta Gil / Sang Lim Han / Su Hyun Nam
The first part of this presentation will provide an analysis of artists Maria Judova & Andrej Boleslavsky’s VR artwork D U S T
and their use of VR technology to portray the human body in motion --- a body in motion, dancing amongst, as one,
with layered, motioning dust --- & the physical spaces it occupies as live, motioning particles.
Featured as one of the main attractions during the C o n n e c t i n g t h e D o t s media art festival in Mexico City during September 2018, Judova & Boleslavsky’s D U S T argues that not only does VR technology influence the human’s perceptive relationship with its own body, it also places the body & the spaces it occupies in the same plane --- in terms of its abilities to maneuver past spatial, cognitive & imaginative borders & relationships.
The second, concluding part of this presentation will then provide an analysis of the human body as a datafied composition of microbodies (in the form of food & the nutritional data drawn from food, as independent hyperobjects in of themselves ) and macroorganisms (in the form of economic, consumer-actors, operating within larger economic industry-corporate networks ) --- via a series of visuals from my upcoming interactive art installation Y O G U R T
By analyzing the motioning human body, the motioning human body as AND within datafied dust particles, the motioning human body that ingests food as hyperobjective means of sustenance & nutrition, the motioning human body as an actor, coexisting with food as hyperobjects --- all of which simultaneously occupy physical & virtual hyper-spaces, local & global economic industry-networks, as one --- my talk / paper / presentation will argue that such datafied relationships are even more possible & apparent, if & when AR, VR, A.I. & smart technologies are intermittently used & questioned.